This week, Miguel de Icaza, Geoff Norton, Michael Hutchinson, and I are headed out to San Francisco to man the Mono booth at the Game Developers Conference.
If you've been following the unfolding story on Miguel's blog then you may be aware that Mono provides some pretty interesting advantages over traditional embedded scripting engines.
This has lead Mono to be used for handling game logic, AI, etc, in games and game engines, as well as simulations.
So, with all of the excitement this has drawn (primarily from Miguel's blog posts), we decided it would be worthwhile to engage the greater game developer community. If you are considering scripting options for your current or next game, or just want to figure out how to deal with your scripting performance problems, we hope you will swing by and say "Hi."
Also, there is a lot more functionality in Mono than just our runtime, so if you are at the GDC and want to discuss some other topics (for instance Moonlight or Mono on the Mac), we're happy to talk about those things, too.
If you're not going to be able to make it out to the conference, but are still interested in embedding Mono, you can read about Scripting with Mono, Embedding Mono, and Licensing Mono.


